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- Puzzles & Mazes
-
-
- Contents:
-
- -----Push-Pull Games
- -----Sliding Tile Games
- -----Master Mind Games
- -----On-Screen Jigsaw Puzzles
- -----Mazes
- -----Land Mine Games
- -----Other
-
-
- ====================
-
- -----Push-Pull Games:
-
- These are puzzle games in which you must push or pull obstacles around
- rooms in order to gather prizes or to escape the room. There is usually
- just one plan of action that will succeed (ie: things must be moved in the
- right order).
-
- [ALPHAMAN]
- Alpha Man 1.0 (Soleau Software; $12) is an addictive problem solving
- puzzle. You use Alpha Man to push letter blocks into their proper places on
- the game board to solve the puzzle. The problem is that the blocks will
- slide in the direction they are pushed until they hit a wall or another
- block. 25 word puzzles are provided, with solutions available for the first
- five. EGA/VGA is required.
-
- [AQUAMAN]
- Aqua Man 1.0 (Soleau Software; $12) is a push-pull type of puzzle game. The
- object is to position pipe links so that they connect two underwater
- storage pumps. The challenge is in the fact that once you push a link, it
- keeps moving until it bumps up against something else, making it more
- difficult to position the links. There are 20 different puzzles to solve.
- Requires EGA/VGA.
-
- [BIRTHDA]
- The Birthday Game (BEZ Software; $10) is a series of puzzles in which you
- maneuver around the screen trying to collect ingredients to build your
- birthday cake. There are seven different screens/puzzles. This is aimed at
- younger children, but should still be challenging for them.
-
- [BLKS_CG]
- Blocks (Godfrey, Garr; $0) is a block-pushing type of puzzle game that
- features elevators and prizes to be picked up. Each level is increasingly
- more difficult.
-
- [BLOX]
- Blox 2.0 (Wright, Richard L.; $10) is a unique and challenging puzzle game
- in which you have to push blocks around a screen to achieve a certain goal.
- The game is hard to explain, but fun to play.
-
- [BOLO]
- Bolo Adventures (Soleau, William; $12) is a strategy, puzzle arcade game
- with 40 scenarios to solve. You must get Mr. Bolo to the stairs in each
- room. The stairs are protected by either monsters, lasers, snakes, blocks,
- balls, electric grills, water and more. Each floor has at least one
- solution, but each could take hours to find. If you give up on one scenario
- you can pick which of the 40 to try to solve next and come back to unsolved
- ones later; the program keeps track of number of attempts and scores for
- multiple players. If you solve one scenario, you could go back to it later
- and try to improve your score. This is another top-notch game by master
- gamesman, William Soleau. Requires EGA/VGA.
-
- [BOLO2]
- Bolo Adventures, Part II (Soleau, William; $12) contains the further
- adventures of Mr. Bolo in a challenging puzzle/strategy game. Once again,
- you must escape the deadly lasers, snakes, blocks, monsters and other
- obstacles on 40 different floors. Each diabolical room has at least one
- solution that could take you minutes or hours to figure out. This game is
- NOT for people who frustrate easily! EGA/VGA required.
-
- [BOLO3]
- Bolo Adventures III 1.0 (Soleau Software; $12) can you save Mr. Bolo from
- the mind-boggling traps that surround him? In this third installment, there
- are 15 rooms of increasingly challenging puzzles filled with obstacles such
- as lasers, rivers, balls, boxes, crates, and more. As with other games from
- Soleau, this isn't a contest of how fast your reflexes are. Instead, it is
- a test of your resourcefulness. There can be several solutions to each
- room, ranging in complexity from several minutes to several hours each. An
- animated demo is included to illustrate game play. This is highly
- recommended for serious puzzle addicts! Requires EGA/VGA.
-
- [CRATES]
- Crates (Puzzle Game; Mark Batchelor; $12) is a push-pull type of puzzle
- game. The object is to push all the boxes into the space indicated (by an
- array of diamonds) in the fewest possible moves.
-
- [CYBRBOX]
- Cyberbox II (Beeferman, Doug; $7) is one of the best push-pull puzzle games
- yet, which is saying a lot, because there are some outstanding games of
- this type. In Push-Pull Puzzles (for want of a better name), you have to
- move your man around a maze, pushing/pulling (or whatever) obstacles out of
- your way to get to the diamonds/keys/exits/whatever. The feature that makes
- Cyberbox II so interesting is that unlike the other games which have one
- room per screen (and vice-versa), C2 uses a large, scrolling playing field.
- Sometimes you can't even see all the elements involved, and you have to go
- exploring before you can get to the diamond you are after. There are three
- levels of play, and you can design your own playing fields.
-
- [GJID]
- GJID 2.0 (Galifir Developments; $10) is a fascinating and unusual
- puzzle/maze game guaranteed to keep you trapped to your chair. For CGA, the
- graphics are impressive. The sound effects are good, but can be turned off
- if you don't want to disturb others.
-
- [HERO_HRT]
- Hero's Heart 1.1 (Kaser, Everett ASP; $17) is a challenging set of
- "push-pull" type puzzles in which you must collect all the hearts before
- leaving an area. An interesting feature of this game is that you must try
- to cause "creepers" to move in a particular direction. You must also watch
- out for things like snakes, boulders and arrows. (The latter two can help
- you as well as kill you.) A puzzle editor for creating your own puzzles is
- built into the program. Requires EGA/VGA.
-
- [LADDRMAN]
- Ladder Man (Soleau Software; $12) is a puzzle game of the blockade variety.
- You push balls around to climb on top of as you clamor to the top of the
- screen, picking up diamonds along the way. You can pop up a ladder, but it
- is not always long enough. Meanwhile, you have to watch out for fires and
- avoid falling into water. There are 30 different rooms to solve, each one
- more difficult. Even after solving them, you can enjoy going back and
- trying to do it again in fewer moves. Separate score cards are maintained
- for each player.
-
- [MINDCUBE]
- MindCube (Soleau, William; $14) is a challenging strategy-arcade game in
- which you try to clear the screen of all the goodies while avoiding spy
- cameras, time traps, delay bombs, etc. When you earn points, you can spend
- them on devices to help you accomplish your mission. EGA/VGA required.
-
- [PLIX10]
- PLIX 1.0 (William Soleau, reg. fee: $) is a puzzle stratagy game similar to
- Alpha Man (by the same author). The objective is to push and position
- patterned tiles onto their matching negative image at the bottom of the
- game board. It sounds easy, yet the tiles will continue to slide in the
- direction you push them until they hit another tile or the side of the game
- board. Requires EGA/VGA monitor.
-
- [ROBIX]
- Robix 1.0 (Soleau, William; $12) The objective is get your colored blocks
- to the bottom of the game board by pushing rows of blocks either to the
- left or right. You can play against the computer or a friend. Requires
- EGA/VGA.
-
- [SOKOSW]
- Sokoball (Radcliffe, Jim; $10) is a variation of the Japanese Sokoban
- puzzles. The object of this game is to push the boxes to a designated area
- to clear the game board. It features changing floor plans, pop-up barriers
- and an editor for creating your own puzzles. Requires a 286+ and VGA.
-
-
- -----Sliding Tile Games
-
- [8PUZZLE]
- 8puzzle 11 (Newman, Norman; $0) creates the old puzzle of eight numbered
- blocks and one empty space in a three-by-three grid wherein you try to move
- one block at a time until they are all in numerical order. If you get too
- frustrated, the computer will solve it for you.
-
- [ARGH]
- Argh! 4.0 (Howorth, David B.; $0) is a puzzle that contains different size
- squares and rectangles in a box. The object is to move the largest square
- to the opposite side of box by shifting the rectangles around. The program
- comes with SEVEN devious variations. It supports a mouse, which makes play
- much easier. Guaranteed to have you screaming "Aaargh!" in no time!
-
- [HBANG]
- Head Banger #1 (Progressive Products; $15) is a sliding puzzle game. The
- object is to unscramble the picture by moving adjacent blocks to the empty
- slot. It features three scenic pictures to unscramble, three levels of
- difficulty and Sound Blaster support. Requires 286 or better, 640K RAM, VGA
- and a mouse.
-
- [HRD]
- Hua Rong Dao (Lei, M.; $0) is an oriental puzzle game with sliding tiles of
- different sizes (along the lines of "AARGH!"). Legend has it that even the
- originator of the game couldn't find a solution in his lifetime. Very nice
- graphics.
-
- [BOXMANI]
- BoxMania 2 (Agus, Gunawan; $0) is a sadistic sliding numbers game in which
- you try to get the numbered squares in a box in order. There are eight
- levels, from 3x3 to 10x10. A new feature is a "chaos" mode in which the
- computer will interrupt your puzzle solving efforts to slightly scramble
- the square again(!).
-
- [MLLOYD]
- MicroLink Loyd 1.1 (Lancaster, Bob; $0-$5) is like one of those old plastic
- puzzles where you slide 15 numbered squares around inside a larger square
- until they are in order. There are 4 rounds, each with a different goal. Up
- to 7 players are allowed. The program features sound toggle, fast mode,
- statistics on multiple games, Bosskey, on-line help, keyboard and mouse
- support, top ten scores, and more. Works with any monitor, but looks great
- on a color monitor. This is the best sliding-squares game we have see yet.
-
- [NUMPUZ]
- Numpuz Challenge (Ballou, Larry; $12) is an implementation of the
- traditional puzzle with sliding numbers. It optionally shows you the best
- solution achieved to date. A special section for educators is included.
-
- [SLIDER]
- Slider (Thomas, A.; $5) is a sliding number puzzle game like the ones they
- sell for party favors. The program is configurable for different sizes,
- different mix-up percentages, and saving/loading games. Mouse support is
- included.
-
- [STPSIGN]
- StopSign 2.0 (Howorth, David B.; $0) is a puzzle game similar to ARGH!,
- only this time it's a stop sign that you have to put back together.
-
- [TILE15]
- Tile15 2.0 [Gordon, Jeff; $6] is a puzzle where the object is to to get all
- the tiles in numerical order, just like in the little plastic, hand-held
- game.
-
- [VGASHFL]
- VGA Shuffle (Soumarokov, Nikolay; $0) is a sliding-tiles puzzle game. It
- uses 256-color, high-res pictures instead of the usual numbered tiles.
- Three pictures are provided, including a nice one of Gorbachev. You can add
- your own pictures in Deluxe Paint II LBM format. A mouse is required.
-
-
- -----Master Mind Games:
-
- [MARBL11]
- Marble Guess 1.1 (Blueview Software; $15) is a rendition of the classic
- game of Master Mind. You try to guess the hidden marbles in the least
- amount of chances. Requires VGA and a mouse.
-
- [MASTERM]
- Master Mind (Yim, Stephen; $0) is a nice version of the Master Mind type of
- puzzle in which you try to deduce the colors chosen by the computer.
-
- [MSTRCODE]
- Master Code (Morlan, Michael; $0) is patterned after the game "Master
- Mind". The computer selects four colors in a specific order. You try to
- guess the colors and the order by "placing pegs" in the "playing board".
- The computer responds with a white light for every correct color guessed or
- a black light if the color is not only correct, but is in the correct
- position. The object is to deduce the colors and order in as few guesses as
- possible. Requires EGA.
-
- [MSTRMIND]
- Master Mind (Hardy, Charles A.; $15) is the classic game of logic and
- deduction with a twist. Fruit is used instead of the traditional colors.
- You can choose to guess at 5 to 7 positions from 5 to 9 pieces of fruit
- with or without multiple pieces of the same kind of fruit and with 3 levels
- of reporting. Requires VGA and a mouse.
-
- [PEGS]
- P.E.G.S. (BEZ Software; $10) is a puzzle in which you maneuver around
- blockades on the screen and push objects around to get rid of them. There
- are a total of 16 different screens/puzzles. PEGS is easier than similar
- games in the library, such as Bolo, so it is better for young children or
- the easily frustrated.
-
- [PPACK]
- PPack (Acinom Software; $7/each; $15/all) contains three programs that each
- help you build a different type of printed puzzle or problem: Puzzle -
- build puzzles that require deductive reasoning to solve and therefore teach
- and provide practice in deductive reasoning. Words - create puzzles
- containing up to twenty hidden words in a grid of random letters. The words
- can go in any direction horizontally, vertically, or diagonally. Word Maze
- - build a maze of words from any specific word that you enter. You have to
- trace your way from the start of the maze to the finish by forming the maze
- word, letter by letter in sequence from the first letter in the word to the
- last and then repeat. You may go horizontally or vertically but not
- diagonally.
-
-
- -----On-Screen Jigsaw Puzzles
-
- [BLOXIT]
- Bloxit 1.0 (Soleau Software; $12) is a kind of jigsaw puzzle type game. The
- objective is to rotate and place ten oddly shaped tiles onto a painted
- section of the puzzle board so that they all fit without overlapping.
- Requires EGA/VGA and a mouse.
-
- [CRYPT]
- Cryptik: Encoded Jigsaw Puzzle 1.4 (Cascoly VGA Puzzle Sets, reg. fee: $15)
- is a set of Jigsaw puzzles for the PC. The puzzle you choose is encoded to
- show its major colors, then the pieces are jumbled. All puzzles feature
- original photography. Requires VGA and mouse.
-
- [JIG_ANS]
- Jigsaw Puzzle (All Night Software; $10) is a monstrous on-screen jigsaw
- puzzle. Its use of ASCII line characters makes picture puzzles seem like
- child's play. In fact it's not just a jigsaw puzzle, but a sliding square
- type of puzzle too, which requires strategy as well as a good eye. Block
- positions alternate colors to make them easier to see. Those with the black
- background are in the correct position.
-
- [JIG_RL]
- Jigsaw 1.0 (Leinecker, Richard C.; $14) is a jigsaw puzzle with lots of
- options. Move pieces of a puzzle around a playing area until you've
- completed a picture. Race against the clock and see if you can qualify for
- the high score list. Scramble your puzzle with one of twelve block sizes.
-
- [JIGSAW]
- PC-Jigsaw (Dedes, Bill; $15) is an on-screen jigsaw puzzle. Several picture
- files are included. All video types are supported, but of course it looks
- much better on EGA/VGA. A mouse is supported, but not required.
-
- [MOSAIX1, MOSAIX2, MOSAIX3]
- Mosaix (Data Assist, ASP; $35-$45) is an on-screen jigsaw puzzle program.
- MOSAIX uses photographic quality color images, rather than being limited to
- simple line drawings. Pictures may be scanned or captured by those of you
- with appropriate hardware. If you do not have a scanner, Mosaix can import
- standard PCX graphics files, of which we have hundreds in the PsL, or for
- special pictures, Data Assist provides a color image scanning service. We
- found the program to be very easy to use. It should be fun for kids and
- adults who like to do puzzles. Three scanned color photographs come with
- the program and on a VGA are presented in full, beautiful color. (All
- graphics cards are supported, including mono-graphics.) The puzzle picture
- is displayed on the screen, then divided into 25 rectangles which are then
- put into random order. The player moves the rectangles around with a mouse
- or the keyboard until they are all back in the original position. This is
- relatively easy, since any block can be freely moved anywhere on the
- screen. The degree of difficult can be increased by using abstract patterns
- instead of pictures of people. If you import a PCX picture, keep in mind
- that if it has a lot of plain all-white or all-black boxes, getting them
- back in the proper order will be extremely difficult since all the boxes
- have the same shape. EGA/VGA required.
-
- [PCJIGSW]
- PC-Jigsaw (Alive Software; $15) is a challenging jigsaw puzzle. It loads a
- picture on screen and then shuffles the pieces around. The object of the
- game is to assemble the pieces to match the original image on the screen.
- It features Keyboard or mouse support, easy menu operation, five levels of
- difficulty, print option, music, and more.
-
- [PICTPUZ]
- Picture Puzzle 1.3 (Linton, Daniel Jr. ASP; $17-$26) is an excellent
- rendition of a computer jigsaw puzzle game. It comes with a couple of very
- nice graphics to start with, and you can create your own puzzles of up to
- 1400 pieces from PCX, GIF, and PUX files. It requires EGA/VGA, a mouse and
- 640k of RAM.
-
- [PUZSVG]
- PuzSVG 1.2 (Cascoly Software ASP; $?) is a puzzle game. It contains images
- from around the world in SuperVGA color. All puzzles are original
- photography. Requires EGA/VGA/SVGA and a mouse.
-
- [PUZZLE]
- Puzzle (Team 20; $?) is an on-screen jigsaw puzzle. Piece sizes can be
- selected from tiny (156 pieces) to huge (25 pieces). Requires mouse, VGA
- and offers Sound Blaster support.
-
- [PUZZY]
- PuzzyVGA 1.01 (Hawkeye Softworks ASP; $20) is a jigsaw puzzle game played
- on a virtual table that is over four times the size of your screen. Unlike
- other on-screen jigsaw puzzles that cut the pieces up into plain blocks and
- mix them up on screen, Puzzy works more like a real puzzle. Puzzy cuts the
- pictures into regular puzzle-piece shapes and moves them off the edge of
- the puzzle area, actually out of view until you pan the screen over. As the
- pieces come into view, you click on one to put on the board, then you have
- two chances to get it in the right place before it returns to the side. Six
- puzzle pictures are included and you can add of your own. Puzzy rates you
- on accuracy and time to complete the puzzle. Requires DOS 3.0+, VGA, hard
- disk and a mouse.
-
- [SCRAMB]
- Simple Simon's Photo Scramble 1.0 (Just For Me Software, Inc. ASP; $15)
- combines tile puzzles and pattern memorization into a fresh mental
- challenge. There are three different games: unscramble photos, move puzzle
- pieces following the same pattern as the computer, and move back puzzle
- pieces in exactly the reverse order that the computer moves them. Features
- include VGA photo quality images, animation, sound effects, and
- personalized text. Requires 286+, VGA, and hard disk.
-
- [VGAJIGSA]
- VGA Jigsaw (Alive Software; $20) is an on-screen jigsaw puzzle game with
- brilliant, 256-color VGA graphics. It requires a 286 or 386 and VGA. Mouse
- is optional.
-
-
- -----Mazes
-
- [3DMAZE]
- 3D Maze 1.0 (Haden, Charles W.; $0) is a 3D Maze game in which you are down
- in the maze and can only see the walls. C source code is included.
-
- [AMAZE]
- Amaze is a nifty maze maker with a twist - after drawing the maze on the
- screen, it will let you watch it solve the maze by leaving a colored trail.
- Of course, you can choose to solve it yourself if you wish.
-
- [AMAZEING]
- Amaze-ing Sherwood F[orest Software; $15] is a game with eight different
- scenarios/mazes, including pipes, railroads, Egyptian tombs, and highways.
- Beware of obstacles such as trains, robots and invisible walls. Requires
- VGA graphics and a hard drive.
-
- [AMAZERA]
- Amazement 2.0 (Adams, Richard W.; $5) will draw mazes of a user-specified
- size on the screen using graphics. With a graphics screen dump, you can
- print it out for solving on paper. It also supports monographics and MCGA.
-
- [ARIVA]
- Ariva 3.0 (Wizard Systems Software; $15) is a one- or two-player type of
- maze/puzzle game. You pick a direction with the cursor keys and the snake
- goes as far as it can in the chosen direction. The object is to reach the
- top exit before time expires. Requires VGA
-
- [CGAMAZE]
- CGAMaze (Dean, James L.; $0) generates 3D mazes on CGA compatible displays.
- You can try to solve the maze on screen or dump the screen to a printer if
- you have a graphics screen dump utility. MSC source is included.
-
- [CMV]
- Cirquerat Maze Video (IPMC, Inc.; $1-$48) is a unique puzzle/maze game. Two
- versions are included, one easy and one challenging. In our testing, we had
- trouble figuring out the easy one. This is a puzzle for masochists only.
- EGA/VGA required.
-
- [CPTERIC]
- Captain Eric 2.6 (PC Solutions; $15) requires you to navigate twelve
- monster-filled mazes to escape alien headquarters. You can set traps to
- destroy some of the aliens, teleport out of sticky situations, temporarily
- freeze monsters, and more.
-
- [IBMMAZE]
- IBMMaze (Dean, James L.; $0) will create a maze that prints out on 36
- sheets of paper which you tape together to create a 6x6-page, 3-D maze.
- Your printer must be able to print IBM "ASCII graphics" and 66 lines per
- page; otherwise, see LPTMaze. C source included.
-
- [INVMAZE]
- InvMaze (Dean, James L.; $0) is a fast, full-screen maze generator. To
- print it out, you will need a printer that supports the IBM extended
- character set line drawing characters. Pascal source code included.
-
- [LAB]
- Labyrinth 1.5 (Haupt, Lewis; $0) is an excellent maze game program. Various
- options can be changed at any time within the maze: You can display the
- whole maze, the portion you've explored, or the portion visible from where
- you stand. You can change the speed the cursor moves. You can either show
- or hide a thread leading back to the entrance. Normally the program
- advances you to the next branch point. However, you can make the program
- search automatically. You can change the distance you can see down
- corridors.
-
- [LPTMAZE]
- LPTMaze (Dean, James L.; $0] creates a 6x6-page maze, similar to IBMMaze,
- but using plain characters instead of "ASCII graphics" characters. If you
- have a laser printer, you must be able to set it to 66 lines per page. C
- source included.
-
- [MATHMAZ]
- Math Maze 1.0 (Young, Scott; $5) is a maze-adventure type game with some
- math thrown in. As you work your way through a maze searching for the cash,
- you run into closed doors that can only be opened using some mathematical
- combination of digits that you have in your possession. As you use up
- digits, you can pick up more along the way. There are five levels of play
- and games can be saved and recalled.
-
- [MAZESUR]
- Maze Survey (Tylutki, George; $9) is a graphics game in which you maneuver
- a variable-speed vehicle through mazes laying down and picking up markers
- while the clock ticks down. There are ten mazes and four levels of
- difficulty.
-
- [MAZWARS]
- MazeWars (Amazing Graphics; $15) is a fantastic, real-time, mouse-activated
- 3-D maze arcade game. Unlike most games were you advance a cell at a time,
- with MazeWars, pressing the left or right mouse button propels you smoothly
- through the maze. Moving the mouse to the left or right causes your line of
- vision to move. If that is not enough, you also have the job of locating
- and blasting the spinning objects that appear on your radar. You must be
- careful not to use up all your ammo nor to let them zap you first. VGA and
- a mouse required.
-
- [MAZE3]
- Maze3 (Stiller, Wolfgang; $12) is a maze generating program that you try to
- solve from inside the maze. Any video system will work, but if you have
- EGA/VGA, you get even better results.
-
- [PC_MAZE]
- PC-Maze creates maze puzzles. BASIC required.
-
- [TELMTRY]
- Telemetry 0.0 (Wragg, Cris; $0) is a 3-D maze game. What makes this one
- different is the premise that rather than you in the maze, it is your
- remote sensor (or robot) which you guide with the cursor keys and which
- sends you back reports like "I just bumped into a wall." If that's too
- tough for you, you can have it send back a picture so that you can see
- where nearby corridors and walls are. Requires EGA/VGA. (The author can non
- longer be reached at the address provided in the documentation.)
-
- [TMAZE]
- TiltMaze (Gunn, Christopher G.; $?) is a labyrinth-type game where the
- object is to succeed in getting as many of the balls rolled into the center
- box as possible. You tilt the maze box with the cursor keys and all of the
- balls start rolling in the same direction. This is not easy, and to make it
- more difficult there are electric grids scattered around the maze that can
- destroy the balls.
-
- [VGAMAZE]
- VGAMaze (Dean, James L.; $0) generates 3D mazes on a VGA display. You can
- try to solve the maze on screen or print it out. MSC 6.0 source is
- included.
-
-
- -----Land Mine Games
-
- [GOLDMIN]
- Goldmines 1.2 (Astro Computing; $10) challenges you to deduce the location
- of mines without having one blow up in your face. VGA and a mouse are
- required.
-
- [LANDMIN]
- Landmine is a simpler version of MINES, below.
-
- [MINE_FLD]
- Mine Field (Expert Source Code, Inc.; $19) is an interesting variation on
- the old mine field type game. Rather than just picking your way through the
- field, you have to locate and mark ALL the mines. In addition, there are 15
- different board styles. Requires VGA, 350k and a mouse.
-
- [MINEPM]
- Minefield (Mills, Paul; $0) is a DOS-based version of the popular Windows
- game of the same name. The object is to find and mark all of the mines in
- the playing field without setting any off. VGA and a mouse are required.
-
- [MFE100]
- MineField For Everybody 1.0 (Warshaw, Judah; $5) is a minefield game that
- will run on any system. It supports a mouse, save and load functions,
- customizable playing fields and difficulty, and more.
-
- [MINEHUN]
- MineHunt (Nabahi, Narimane; $5) is a mine field type of maze game. With VGA
- in the 50-line mode, you can have a very large playing field. (VGA is NOT
- required.)
-
- [MINES]
- Mines 2.0 (Vankekerix, Mark; $0) in this game you have to find a clear path
- through a minefield to allow the advancement of your unit, armed with only
- a metal detector which you later find out is defective. It tells you how
- many mines total are in adjoining squares, but not which squares they are
- in. Optionally puts up walls too. Many levels of difficulty.
-
- [REAC1]
- Reactor 1.0 (Andrews, Scott; $0) is a maze game similar to the author's
- AMAZE. Find your way through this maze inside of a nuclear reactor using
- your mouse to move forward, left and right. Don't take too long or you may
- die from overexposure.
-
-
- -----Other
-
- [BOLOBOX]
- BoloBox 1.1 (Soleau Software; $12) challenges you to flip tiles on a 10x10
- grid board back to the same provided for the first 10. Requires EGA/VGA.
-
- [BRN_BOG]
- Brn-Bog (Taylor, Scott; $0) is a puzzle from the Brain Bogglers section of
- Discover magazine. The author calls it Maze, but it has nothing to do with
- a maze that we can see. The puzzle is very difficult, but the solution is
- provided for those who give up. Pascal source code is included.
-
- [BLUEBOX]
- BlueBox ($0) is an exercise in deduction. You must identify the locations
- of hidden magnets on a grid. Clues are obtained by shooting particle beams
- into the grid and observing their exit point.
-
- [BOXCARS]
- Boxcars 1.0 (Radcliffe, Jim; $10) As you move a token through the grid of
- dice, the ones you pass change values. Your goal is to recognize the
- pattern of change and move the token through in a pattern that will cause
- all the dice to display a six. There are hundreds (maybe thousands) of
- possible patterns, but on the first 20 boards, you have to beat the target
- score (by making fewer moves) before you can advance to the next. EGA/VGA
- required.
-
- [BREAKTM]
- BreakTime 1.0 (Desert Frog Software; $15) is a set of five games which can
- be run as a 6K TSR so that you can pop it up and play anytime, or you can
- just call it from the DOS command line. The games and puzzles include
- Scrambled Capitals, Cave Pig, Towers of Hanoi, Nim, and 8-Puzzle.
-
- [CHECK1]
- Check1 the object of this game is to eliminate all the checkers on the
- board. The checkers are placed two-deep, on every square all the way around
- the board. You can only remove them by jumping them diagonally. This is a
- tough IQ tester. EGA compatible video required, although the graphics are
- not as impressive as most EGA-only games.
-
- [CMIND]
- Computer Mind (Acinom Software; $10) is another variation of the Master
- Mind game. Best graphics on EGA/VGA, but works on CGA too.
-
- [CUBE]
- Cube (Cox, Doug; $0) is a computer version of the once-popular Rubik's Cube
- puzzle. It saves itself when you exit, so you can start again where you
- left off. VGA is required.
-
- [CUBIX]
- Cubix (Larsen, Bart; $0) is a computerized version of Rubic's Cube. We have
- seen other programs that have attempted to clone the Cube, but this is the
- best one. Graphics are excellent, too. VGA and a mouse are required.
-
- [DT]
- Double Trouble 1.0 (Dickinson, Lawrence; $15) is a puzzle in which the goal
- is to rotate intersecting loops of scrambled colored blocks until all the
- same colors are back together again.
-
- [ENIGMA]
- The Enigma (Bagai, Judith E.; $0) is the monthly publication of The
- National Puzzlers' League, founded in 1883. Each edition of The Enigma is
- filled with word puzzles designed to challenge and entertain all levels of
- puzzle enthusiasts.
-
- [FIDDLE]
- Fiddle (Beeferman, Doug; $5) is a puzzle of visualization and logic. It has
- 26 levels of difficulty, each of which has a collection of colored pieces
- which you must move around on screen to form a square. Requires VGA.
-
- [FLIP_AT]
- Flip-It AT:SS (AT:SS; $0) You must flip all the pieces on an 8x12 grid so
- that they are the same color. When you "flip" a piece, all the pieces from
- the one you pick to the edge of the board (in the direction the cursor is
- pointing) cycle through the next of six colors. In the easy mode, the
- cursor cycles through pointing up, right, down, and left. In the hard mode,
- it gets quite a bit trickier. Requires EGA, mouse.
-
- [FOREST]
- Forest (Yim, Stephen; $0) is a logic game for masochists. You are in a
- remote forest with both fires and floods raging around you. The only way
- out is to figure out the right three-digit code for using the satellite to
- call for help. Even if you survive long enough to do that, there is a
- strong probability that the rescue team will get wiped out by the
- flood/fire on the way in or out.
-
- [HARDART]
- HardArt 1.0 (Dowst, Ken; $0) a heart is hidden on the screen and you have
- to find it in an allotted number of moves. You can tell if you are getting
- closer by the pitch of a tone emitted after each move. The higher the tone,
- the closer you are.
-
- [LINK_UP]
- Link-Up 1.04 (KillTime Software; $15) is a Rubik's cube-type twisting
- puzzle. The object is to get the proper colors linked back together. VGA
- and a mouse are required.
-
- [LOGIC]
- Logic (Die Walkure Software; $0) contains a couple of logic problems. You
- are given a set of clues or facts about various elements of the puzzle and
- you have to use those clues to deduce the rest of the facts.
-
- [MAGICSQ]
- Magic Squares (McCranie, Judson, ASP; $0) A Magic Square is an equal number
- of columns and rows of numbers which when added down or across or
- diagonally will total to the same number. This program will generate magic
- squares up to 175 by 175. This could be used to generate puzzles or just to
- satisfy the mathematically curious. The text of a magazine article on the
- subject is included, as is Pascal source code.
-
- [MATHTRX]
- Mathtrx ($0) is a set of math tricks with which you can amaze your friends.
-
- [MERLIN]
- Merlin (Stafford, David; $0) is a simple 1k memory resident (pop-up)
- puzzle. Merlin is played on a three by three board and the object of the
- game is to clear the board. Since it is a TSR, you can pop it up and work
- on it anytime you have a free minute.
-
- [MSQUARE]
- Msquare prints out "magic squares". These are squares in which the numbers
- in the add up to the same number going across and down. Good for creating
- "magic square" puzzles.
-
- [MICRUX]
- MicroLink Crux 1.1 (MicroLink PCUG Headquarters; $5) is a colorful
- puzzle/game where you try to place multicolored cross-shaped pieces on a
- grid. The object is to only have the crux-arms of the same color touching.
- See if you can beat the computer's score.
-
- [MIXMAT]
- Mix and Match 1.3 (Carr Software; $12) is an interesting game in which you
- try to match a random color by mixing the correct intensity of the three
- primary colors (red, green, blue). The challenge is to match the target
- color in as few tries as possible. VGA required. A very well-designed game.
-
- [NUM_MIND]
- #_Mind (Eggater & Ibanez; $10) is a logic game you play against the
- computer. The object is to deduce the computer's four-digit code before it
- deduces yours. It is virtually impossible to beat the computer.
-
- [NUMLOGI]
- Numbers & Logic I 1.0 (Burns, David; $8) is a set of three unusual and
- challenging number puzzles. The object is to get a solution in the shortest
- possible time. EGA/VGA and mouse required.
-
- [NUMLOG3]
- Numbers & Logic III (Burns, David; $18) is a new set of four challenging,
- number/logic puzzles. The games are not overly difficult to solve, given
- enough time. The object is to solve them as quickly as possible. This
- approach makes the game entertaining for all ages. A log of best times and
- players' names are kept for each game. EGA/VGA and mouse required.
-
- [PAPAM]
- Pencil & Paper Activity Maker 1.0 (Groll, Stephen D.; $25) creates and
- prints out puzzles, activities, and projects for pencil and paper. A
- variety of puzzles can be made including mazes, decoder, word search,
- matching, acrostic, word crossover, hidden message, hidden picture, dot to
- dot, unscramble verses, unscramble words, math puzzles, and more.
-
- [PEG]
- PEG 1.04 (Cascoly Software ASP; $24) presents various challenges of peg
- solitaire with multiple starting positions, and changing endgames. For ages
- 8 to 88. Requires EGA and mouse.
-
- [PEGOUT]
- Pegout 2.0 (Leotti, George; $5) is a solitaire board game played with pegs.
- The object is to remove all but one peg. The remaining peg must end up in
- the center hole, or another hole predetermined by you. Color graphics
- required, EGA/VGA are supported, if you have them, with better colors and
- graphics. In our first test, after doing a Backup, the program would not
- accept any other move, but on the next run, Backup worked fine. Sounds like
- an elusive bug.
-
- [PUZLMSTR]
- PuzzleMaster (Leinecker, Richard C.; $15) is a set of six puzzles: Master
- Mind, word scrambles, jigsaw puzzle, peg-jumping, a slide game, and a Simon
- game. Each game's difficulty can be set, and there lots of options. The
- jigsaw game loads PCX, IFF, and GIF pictures so you can use any files you
- have lying around. The individual games are not the most sophisticated in
- PsL, but they make a nice set.
-
- [PUZZLER]
- Puzzler I (Bachelder, R.D.; $10) challenges you to deduce a word or phrase
- from a visual clue. For example (not taken from the game): "jobsI'Mjobs"
- would be "I'm between jobs."
-
- [PUZZLERS]
- Puzzlers (Yelton, Dennis J.; $15) is a colorful, challenging puzzle for all
- skill levels. The computer rates you based on the number of moves required
- to solve the puzzle. Requires 512K, and EGA/VGA.
-
- [PYRO_JK]
- Pyro! (Kasunich, John; $8) A fire starts burning along the walls of a maze.
- Your goal is to rotate sections to connect all parts of the walls so that
- the fire will burn everything. You have to work fast to beat the spreading
- flames. VGA required.
-
- [QLTRX]
- Quiltrex 1.0 (Herringbone Software; $8) is a puzzle game in which you move
- colorful patches around to match a variety of quilt patterns. Some are easy
- and some are very challenging.
-
- [RAKU]
- Raku Master 1.0 (William Soleau, reg. fee: $) is a logic game for serious
- puzzle lovers. The object of the game is to flip all the red tiles back to
- gray in as few moves as possible. The Raku Master will tell you the exact
- number of moves in which he can solve the puzzle. If you don't believe him,
- he will show you. Requires EGA/VGA.
-
- [ROBOTS]
- Robots From Hell (Voss, William R.; $0) requires you to avoid the robots
- while attempting to reach the exit. Since there is no time factor and the
- robots do not move until you do, this is a strategy game or puzzle rather
- than an arcade type. Since robots cannot be easily avoided, the real key is
- luring them into obliteration in the force fields. Requires VGA or MCGA.
-
- [SEEKER1]
- Seeker1 (Soleau, William; $5-$10) is a lot more fun and addictive than it
- would sound like from the description. All you do is select one of three
- entrances into a maze for your man to enter and sit back and watch. Your
- man moves through the maze, hopefully picking up items that will gain you
- points. Meanwhile, an enemy is stalking your man and if you have not
- selected an entrance well, may catch and kill him.
-
- [SHERLCK]
- Sherlock 1.5 (Kaser, Everett; $15) is a game of deduction. It provides you
- with clues from which you must deduce the location of objects. The goal is
- to solve the puzzle in the shortest time. This is an interesting,
- challenging game with good EGA/VGA graphics. Requires 512k and an MS
- compatible mouse.
-
- [SATORI]
- Satori (Satori, Rinzai; $0) You must place tiles on a board trying to
- create a continuous unbroken design. This is similar to Pipe Games in the
- Arcade section, but without a time limit. EGA/VGA and a mouse are required.
-
- [SEEKR]
- Seeker 1.1 (Barry Keller Microsystems; $17) is a challenging game of hide
- and seek that you play against the computer. The object of the game is to
- locate and mark the position of five hiding places on a playing board with
- 64 spaces. There are 32 entry points around the board, and you gain clues
- by shooting energy beams into the board. The beams deflect, reflect, and
- divert in different ways depending on the location of the hiding place.
- This is not easy, but that's what puzzle games are all about. Requires a
- mouse and EGA/VGA for the excellent graphics.
-
- [SHERLK]
- PC-Sherlock 1.3 (Kanade, Sanjay; $18) is a game of logic and deduction. The
- computer competes against you in deducing a secret number.
-
- [SQUARE]
- Squares 1.2 (Geoff Friesen, reg. fee: $25) is an 11k pop-up game whose
- object is to turn all the squares black.
-
- [STAINGL]
- Stained Glass 910116 (Brewster, Kent; $25) is a very tough puzzle-game in
- which you clear the board by jumping colored boxes ("panes of glass") over
- each other. What happens when one box jumps another depends on the colors
- involved, making planning ahead pretty tricky. For example, if a blue box
- jumps over another box and lands "on" a yellow box, the double "panes of
- glass" combine to become a green box. A blue box jumping "over" a green box
- would remove its color from the double box and leave just the single yellow
- box. Very interesting and challenging.
-
- [STARS]
- Stars (Meachem, William; $0) is a "brain teaser" that works something like
- the Game of Life.
-
- [SUPRCRO]
- Super Croc (Culbertson, Dave; $2) is a challenging puzzle game. The
- objective is to remove as many crocodiles as you can by jumping one over
- another. It features animated exploding crocodiles. Requires EGA/VGA.
-
- [THEPYRM]
- The Pyramid 1.04 (KillTime Software; $15) is a puzzle game in which you
- rotate the sections of the pyramid until each side has all 25 triangles of
- the same color. There are four skill levels. VGA and a mouse are required.
-
- [THESTAR]
- The Star 1.04 (KillTime Software; $15) Can you get the pentagon-shaped
- background of each star to be all one color? Requires a mouse and VGA.
-
- [TDT_WALL]
- Tear Down the Wall (Langin, Chester ASP; $10) is a strategy game you play
- against the computer or another person. The object is to try to remove the
- brick (of varying sizes) that will let the most bricks above it fall - an
- unusual and challenging game.
-
- [TRICK]
- Trick (Yurchuk, Michel S.; $1) is a computerized card trick. You pick a
- card mentally and the computer tells you which card you picked.
-
- [TRISK]
- Trisk (Rubenking, Neil; $0) is a video puzzle.
-
- [VGAHIQ]
- VGA Hi-Q (Galifir Developments; $10) is an implementation of the classic
- game of Hi-Q. The board is filled with 32 pegs and the center hole is
- empty. You must get rid of as many pegs as possible, leaving only one peg
- in the center hole. Requires VGA.
-
- [WESP]
- Wesp (Koch, Guenter; $0) is an interesting game in which you are on a
- series of platforms (squares) which appear to float in random order in
- space (with stars twinkling in the background). As you jump from a square,
- it disappears. You can jump one or two squares at a time. The goal is to
- visit each platform so that they all disappear. Then you move to the next
- level and a more difficult pattern.
-
-
-